Roblox Studio

AnimatorX MCP

Use a compatible assistant to inspect a rig, preview new poses, edit timing, and prepare animations for export inside Roblox Studio.

Before you start

Open your place in Roblox Studio in Edit mode, load the plugin, and connect your assistant to Studio MCP. Select the Studio session you want to use. Ask the assistant to check the plugin’s available actions before running an example.

_G.AnimatorX

Animated MCP walkthrough

Chat to 3D animation: building a humanoid jump

Watch how an assistant talks to _G.AnimatorX through Studio MCP to inspect the rig, preview a 3D ghost pose, commit keyframes, add a Landed event, and play the jump loop.

Works with any AI agent connected via Studio MCP, including:
  • Claude
  • ChatGPT
  • Gemini
  • Cursor
  • Any MCP client
Studio MCP · _G.AnimatorX 01 · Crouch pose (0.15s)

Example prompts

Use these prompts as a starting point. Replace the example names with the names of your own rigs, parts, clips, or assets.

Inspect the current animation

List the joints in the active rig and tell me which tracks already have keyframes. Show the current pose and timeline duration.

Plugin actions GetRigInfo GetTracks GetTimelineState GetPoseAtTime

Preview a pose in 3D

Propose a landing pose at 0.45 seconds. Show it as a ghost on the active rig and wait for me to accept or discard it.

Plugin actions PreviewAIPose CommitAIPose DiscardAIPose

Find and apply a preset

List the available locomotion presets and help me choose one for a walk cycle. Apply it once I pick one.

Plugin actions GetCategories GetPresets ApplyPreset

Adjust timing and events

Make the arm movement take 25% longer, then add a Footstep marker at the moment the left foot touches the ground.

Plugin actions ScaleTiming AddEvent

Frame a shot and animate a prop

Set two camera keyframes aimed at the character. Attach the Lantern to the right hand at 0.5 seconds and release it at 2 seconds.

Plugin actions SetCameraTarget AddCameraKeyframe AddPropAttachKeyframe AddPropReleaseKeyframe

Check foot contact

Run the animation diagnostics. Check the left foot during the landing and pin its contact between 0.5 and 0.8 seconds if it slides.

Plugin actions GetAnimationDiagnostics BakeContactPin

Sync audio and preview playback

Load the sound asset I provide, start it at 0.25 seconds, and play the animation so I can check the timing.

Plugin actions LoadAudio Play Pause

Save and export a scene

Save the current project as LandingTest, list the rigs in the scene, and export a separate animation for each rig.

Plugin actions SaveProject GetAllBoundRigs ExportAllRigs