Inspect the current animation
List the joints in the active rig and tell me which tracks already have keyframes. Show the current pose and timeline duration.
Plugin actions
GetRigInfo GetTracks GetTimelineState GetPoseAtTime
Roblox Studio
Use a compatible assistant to inspect a rig, preview new poses, edit timing, and prepare animations for export inside Roblox Studio.
Open your place in Roblox Studio in Edit mode, load the plugin, and connect your assistant to Studio MCP. Select the Studio session you want to use. Ask the assistant to check the plugin’s available actions before running an example.
_G.AnimatorX
Animated MCP walkthrough
Watch how an assistant talks to _G.AnimatorX through Studio MCP to inspect the rig, preview a 3D ghost pose, commit keyframes, add a Landed event, and play the jump loop.
Use these prompts as a starting point. Replace the example names with the names of your own rigs, parts, clips, or assets.
List the joints in the active rig and tell me which tracks already have keyframes. Show the current pose and timeline duration.
Plugin actions
GetRigInfo GetTracks GetTimelineState GetPoseAtTime
Propose a landing pose at 0.45 seconds. Show it as a ghost on the active rig and wait for me to accept or discard it.
Plugin actions
PreviewAIPose CommitAIPose DiscardAIPose
List the available locomotion presets and help me choose one for a walk cycle. Apply it once I pick one.
Plugin actions
GetCategories GetPresets ApplyPreset
Make the arm movement take 25% longer, then add a Footstep marker at the moment the left foot touches the ground.
Plugin actions
ScaleTiming AddEvent
Set two camera keyframes aimed at the character. Attach the Lantern to the right hand at 0.5 seconds and release it at 2 seconds.
Plugin actions
SetCameraTarget AddCameraKeyframe AddPropAttachKeyframe AddPropReleaseKeyframe
Run the animation diagnostics. Check the left foot during the landing and pin its contact between 0.5 and 0.8 seconds if it slides.
Plugin actions
GetAnimationDiagnostics BakeContactPin
Load the sound asset I provide, start it at 0.25 seconds, and play the animation so I can check the timing.
Plugin actions
LoadAudio Play Pause
Save the current project as LandingTest, list the rigs in the scene, and export a separate animation for each rig.
Plugin actions
SaveProject GetAllBoundRigs ExportAllRigs